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Day After Ragnarok Savage Worlds *OP, by Kenneth Hite
Get Free Ebook Day After Ragnarok Savage Worlds *OP, by Kenneth Hite
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Product details
Paperback: 128 pages
Publisher: Atomic Overmind Press (March 2, 2011)
Language: English
ISBN-10: 0981679226
ISBN-13: 978-0981679228
Product Dimensions:
6 x 0.5 x 9 inches
Shipping Weight: 8 ounces (View shipping rates and policies)
Average Customer Review:
4.3 out of 5 stars
7 customer reviews
Amazon Best Sellers Rank:
#1,580,162 in Books (See Top 100 in Books)
DAR is one of my top 5 RPG settings, and the book is an absolutely indespensible resource for gamemasters who don't have a lot of time to design adventures. The adventure generator in the book is worth the price of admission all by itself, and works for any setting.And the setting? Man, is it fun. It's like Conan the Barbarian meets Band of Brothers; The Untouchables meets James Bond after the apocalypse. So many excellent ideas packed into this compact little work of design mastery. Buy it!
I had high hopes for this setting, as Hite's works are usually grand. Unfortunately, I didn't find Day After Ragnarok as exciting as it sounded from other reviews, and people talking about the book. It is passable, and well written, but it just doesn't have a spark to it that says "play me, right now!" Which I feel all pulp settings should have. It could have used a longer work to truly go into some of the details that are sadly glossed over, and built a few more "strange" ideas than the singular one of the dead Jormundgyr serpent--throwing in more Norse Myth, perhaps some pulp/Nordic magic, or the like.
This is the dark alternate future of Spirit of the Century. The Nazis summoned the Midgard Serpent and it crushed everything beneath it and flooded all the coastal areas with tidal waves. The world is being poisoned by the corpse's venom and blood and soon the world will die. But there are heroes trying to save what is left and maybe - maybe - turn the tide.
LOVE everyththing about this setting! My only issue is the small typesetting in some of it as well as the lack of a plot point. Honestly, after reading this book the ideas just flow into your head. There is a bit of political ideas in it but I think you can use as much or as little as you'd like. There is enough background to do a lot with but there is also a lot of room to come up with your own. Reading the book does not feel like reading just another game book. The material is delivered in a way that you are sucked into the world. I have yet to start running it but I am currently between two ideas. One idea being a mission based campaign where the players are scouting, rescuing, and rebuilding the US. The other is more of a survival horror where our heroes come from the ruined east coast of the US and are looking for sanctuary. I would like to combine the ideas in this setting with some of our own folklore.
Great sourcebook with fantastic storyline ideas.
There isn't praise enough for this two fisted occult adventure guide book. Buy it ASAP! Kenneth Hite is at top form here doing what he does best, creating a wild alternate history for an earth gone mad.
Ever wanted to step out of the archaic world and fight the Outer Dark in a more modern setting? How about in the apocalyptic aftermath of World War II, will that work for you? Well get ready to take up your sword and sidearm, The Day After Ragnarok is on the shelves and daring you to play.Written by Kenneth Hite, who describes the game as, "'Conan the Barbarian: 1948' meets `Quatermass and the Giant Snake'", Ragnarok is an alternate history game set in a world of swords, sorcery, super science and pulp adventure. This is one of the coolest sword & sanity (see link on my profile for more on this genre) settings I have ever read.Imagine if the Nazis wanted to summon forth the Midgard Serpent, and unleash it upon the world. Now imagine it worked, ushering forth the day of Ragnarok. Jörmungandr is released upon the face of the earth, along with global chaos and mass destruction. As a last ditch effort the Allies initiate "Operation John Henry" and a lone B-29 named Strange Cargo armed with atomic explosives is sent on a suicide mission to slay the beast. The plane reaches its target, and miraculously manages to kill the Serpent with a megaton atomic blast to the head. But this was not a victory. The earth was changed... spoiled. Atomically radiated venomous blood rained down, and the body of the Midgard Serpent fell, causing tidal waves and earth quakes. Its carcass lay dead stretching from Scotland to Sicily. Madness ensues, and adventure begins...The setting offers many challenges, including: giants, hydra, serpent cults, mutated animals and insects that have grown to monstrous proportions (giant snakes abound), and don't forget the other survivors of the apocalypse. Characters can range from arcane scholar to barbarian, secret agent to outlaw, and many other possibilities. Sounds fun, huh?The Day After Ragnarok is a Savage Worlds setting (HERO Edition coming soon) published by Atomic Overmind Press. Even if you do not use Savage Worlds as the game system I feel the setting presented it strong enough to purchase this book anyway. Use the setting and power it with whatever game system you like.
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